Tag: realtimevfx

Quick Tip: UV Random Flip in Unity3D VFX Graph

In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…