Organic looks, fancy dissolves or liquid surfaces. Those looks can be achieved by shader UV distortion. I am going to show you how this is done with the example of a simple caustics projector effect, like this: This is a projector, projecting a distorted map onto the geometry. A perfect way to simulate caustics for example. The jump in the…
Unity3d Shader Graph Shader Experiment Our lab potions are supposed to be posted in a weekly series that shows some of the stuff we are currently cooking. In case there is interest from the community, we may do a quick tip or a tutorial for this specific potion or just provide stuff in our repository.
In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…