Cookie, cookie in the jar, who’s the most delicious so far? Try out different cookie flavors by combining them in rows, columns and 3 x 3 squares. Once completed, new cookies will fill up the board with flavors.Enjoy every cookie without feeling guilty about the calories 😉 Available for download in Google Play Store and Apple Store! Android: https://play.google.com/store/apps/details?id=studio.portamedia.justdelicious&hl=en_US IOS:…
Our first realtime vfx projects were done for Envision Entertainment so we are very excited to share that we – once again – support the team located in Ingelheim, Germany with realtime visual effects for their latest title “Pioneers of Pagonia”. Check out the reveal trailer:
We are looking for an experienced realtime vfx artist (m/w/d) to grow our team and work with us on various game titles for our customers. You should demonstrate your current skill level with some vfx portfolio, specifically targeting Unity3d vfx but unreal is good, too. You will be creating visual effects for various game titles, from first-person to top-down, 2d…
Once upon a time there was a compatible match! Portamedia.studio supports CrazyLabs studios with the production of realtime visual effects for their mobile game Once Upon a Match. We are happy to be part of the production team. CrazyLabs is a top mobile games publisher and developer, leader in casual and hyper-casual game development, distribution and innovation. More information about the…
Organic looks, fancy dissolves or liquid surfaces. Those looks can be achieved by shader UV distortion. I am going to show you how this is done with the example of a simple caustics projector effect, like this: This is a projector, projecting a distorted map onto the geometry. A perfect way to simulate caustics for example. The jump in the…
Unity3d Shader Graph Shader Experiment Our lab potions are supposed to be posted in a weekly series that shows some of the stuff we are currently cooking. In case there is interest from the community, we may do a quick tip or a tutorial for this specific potion or just provide stuff in our repository.
Today, I needed to clone an Azure virtual machine configured as Windows IIS Web Server from Backup for a staging environment. That went very well but then i encountered connectivity issues with the HTTP service explicitly: After some digging, I found out that the HTTP service was still listening on the old IP (and localhost). Due to cloning, the real…
Metal music and hell, two things that go pretty well together in Metal: Hellsinger, the new game by the outsiders that was just revealed on IGN Summer of Gaming. We at #portamediastudio are excited to make hell a lot more scary with eyecatching #visualeffects. Check out the announcement trailer: https://www.ign.com/articles/metal-hellsinger-rhythm-fps-details-trailer More information about the game here
In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…
Portamedia.studio supports Gaming Minds studios with the creation of the realtime visual effects for their new title “Port Royale 4”. We are happy to be on board. Gaming Minds GmbH develops games for PC and game consoles since 1992. Their team consists of industry veterans and young talented developers who created some of the most popular video games in Germany.…
Update: The game is now finished and not accessible anymore. Thanks for your participation and till next time! Up for free tranditional beer brewery accessoires and local bavarian beer? Then visit https://gewinnspiel.faust.de in the next 7 days. Our fully customizable portamedia.studio developed wheel of fortune online game app is running again, this time for faust bier and lechnerwirt. Have fun…
We are currently experimenting with the new visual effects graph in unity. So far it has proven to be quite capable, however, also limited when you expect the same technical workflow as the current particle system. In this particular example, the challenge was to make the visual effect aware of its surroundings. So if a player or any other object…
Portamedia.studio is teaming up once again with The Outsiders, a game studio in the epicenter of the Swedish game dev scene in Stockholm to contribute realtime vfx to their next title. Thanks for the opportunity!
SOPHIA speaks english now! The newly developed trailer for our medical software goes online. The voice is generated by the WaveNet deep neural network. Head over to https://sophia.online to learn more or just watch the trailer here.
We finally found some time to capture a short trailer of one of our VR modules we developed at portamedia.studio. It is a (classical) plankwalk VR game and features RL integration of a wind machine and a vibrating plank (when the time to rescue the puppet runs out). It can be fully customized for different clients. Artwork by Roxana Vasilescu…
VR MODUL – MICHELS ZOO Virtual Reality Experience. Developed for HTC Vive. Take the Buggy for a sightseeing tour through the streets of Wetzlar. You will encounter a different kind of inhabitants. Discover this adventure in a new environment. PRODUCTION: Art & Animation: Gabriel Vasilescu, Roxana Vasilescu; Tech: Marcus Braun. Client: MH Global GmbH / https://www.michel-hotels.de MAKING OF
VR MODUL – MICHELS PLANK Virtual Reality Experience. Developed for HTC Vive. You are in Wetzlar on the rooftop of Michel hotel and have to rescue the mascot in a given time. We used a physical plank for added immersion and intensified the virtual experience through plank vibrations and wind simulation. If you don’t succeed to rescue the mascot in the…
For the launch of the next version of SOPHIA, we created a new trailer in german and english language. It follows the general direction of the SOPHIA brand, to provide a modern artificial but still personal experience. This is also the reason why we generated the voice entirely with the help of a deep learning network, WaveNet by DeepMind. Watch…
In-Game VFX We contributed with realtime vfx in unity to the darkborn project. Check the new released gameplay trailer for more in-game vfx. PRODUCTION: Realtime VFX: Marcus Braun. Additional VFX: Gabriel Vasilescu, Roxana Vasilescu.
IPAD KIOSK APPLICATION Marketing showcase. The project was developed for touchscreen devices for trade fairs and consumer exibitions. The app presents products for the motorcycle market in a virtual environment. Website: pwonline.de