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Quick Tip: Simple UV Distortion in Unity Shader Graph

Organic looks, fancy dissolves or liquid surfaces. Those looks can be achieved by shader UV distortion. I am going to show you how this is done with the example of a simple caustics projector effect, like this: This is a projector, projecting a distorted map onto the geometry. A perfect way to simulate caustics for example. The jump in the…

Quick Tip: IIS connectivity issues after cloning VM from (Azure) backup

Today, I needed to clone an Azure virtual machine configured as Windows IIS Web Server from Backup for a staging environment. That went very well but then i encountered connectivity issues with the HTTP service explicitly: After some digging, I found out that the HTTP service was still listening on the old IP (and localhost). Due to cloning, the real…

Quick Tip: UV Random Flip in Unity3D VFX Graph

In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…