Organic looks, fancy dissolves or liquid surfaces. Those looks can be achieved by shader UV distortion. I am going to show you how this is done with the example of a simple caustics projector effect, like this: This is a projector, projecting a distorted map onto the geometry. A perfect way to simulate caustics for example. The jump in the…
Unity3d Shader Graph Shader Experiment Our lab potions are supposed to be posted in a weekly series that shows some of the stuff we are currently cooking. In case there is interest from the community, we may do a quick tip or a tutorial for this specific potion or just provide stuff in our repository.
Today, I needed to clone an Azure virtual machine configured as Windows IIS Web Server from Backup for a staging environment. That went very well but then i encountered connectivity issues with the HTTP service explicitly: After some digging, I found out that the HTTP service was still listening on the old IP (and localhost). Due to cloning, the real…
In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…
We are currently experimenting with the new visual effects graph in unity. So far it has proven to be quite capable, however, also limited when you expect the same technical workflow as the current particle system. In this particular example, the challenge was to make the visual effect aware of its surroundings. So if a player or any other object…