Our first realtime vfx projects were done for Envision Entertainment so we are very excited to share that we – once again – support the team located in Ingelheim, Germany with realtime visual effects for their latest title “Pioneers of Pagonia”. Check out the reveal trailer:
We are looking for an experienced realtime vfx artist (m/w/d) to grow our team and work with us on various game titles for our customers. You should demonstrate your current skill level with some vfx portfolio, specifically targeting Unity3d vfx but unreal is good, too. You will be creating visual effects for various game titles, from first-person to top-down, 2d…
Organic looks, fancy dissolves or liquid surfaces. Those looks can be achieved by shader UV distortion. I am going to show you how this is done with the example of a simple caustics projector effect, like this: This is a projector, projecting a distorted map onto the geometry. A perfect way to simulate caustics for example. The jump in the…
Unity3d Shader Graph Shader Experiment Our lab potions are supposed to be posted in a weekly series that shows some of the stuff we are currently cooking. In case there is interest from the community, we may do a quick tip or a tutorial for this specific potion or just provide stuff in our repository.
Today, I needed to clone an Azure virtual machine configured as Windows IIS Web Server from Backup for a staging environment. That went very well but then i encountered connectivity issues with the HTTP service explicitly: After some digging, I found out that the HTTP service was still listening on the old IP (and localhost). Due to cloning, the real…
Metal music and hell, two things that go pretty well together in Metal: Hellsinger, the new game by the outsiders that was just revealed on IGN Summer of Gaming. We at #portamediastudio are excited to make hell a lot more scary with eyecatching #visualeffects. Check out the announcement trailer: https://www.ign.com/articles/metal-hellsinger-rhythm-fps-details-trailer More information about the game here
In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…
Portamedia.studio supports Gaming Minds studios with the creation of the realtime visual effects for their new title “Port Royale 4”. We are happy to be on board. Gaming Minds GmbH develops games for PC and game consoles since 1992. Their team consists of industry veterans and young talented developers who created some of the most popular video games in Germany.…
We are currently experimenting with the new visual effects graph in unity. So far it has proven to be quite capable, however, also limited when you expect the same technical workflow as the current particle system. In this particular example, the challenge was to make the visual effect aware of its surroundings. So if a player or any other object…
VR MODUL – MICHELS PLANK Virtual Reality Experience. Developed for HTC Vive. You are in Wetzlar on the rooftop of Michel hotel and have to rescue the mascot in a given time. We used a physical plank for added immersion and intensified the virtual experience through plank vibrations and wind simulation. If you don’t succeed to rescue the mascot in the…