Author page: Marcus Braun

Quick Tip: Simple UV Distortion in Unity Shader Graph

Organic looks, fancy dissolves or liquid surfaces. Those looks can be achieved by shader UV distortion. I am going to show you how this is done with the example of a simple caustics projector effect, like this: This is a projector, projecting a distorted map onto the geometry. A perfect way to simulate caustics for example. The jump in the…

Quick Tip: IIS connectivity issues after cloning VM from (Azure) backup

Today, I needed to clone an Azure virtual machine configured as Windows IIS Web Server from Backup for a staging environment. That went very well but then i encountered connectivity issues with the HTTP service explicitly: After some digging, I found out that the HTTP service was still listening on the old IP (and localhost). Due to cloning, the real…

Realtime VFX for Metal: Hellsinger

Metal music and hell, two things that go pretty well together in Metal: Hellsinger, the new game by the outsiders that was just revealed on IGN Summer of Gaming. We at #portamediastudio are excited to make hell a lot more scary with eyecatching #visualeffects. Check out the announcement trailer: https://www.ign.com/articles/metal-hellsinger-rhythm-fps-details-trailer More information about the game here

Quick Tip: UV Random Flip in Unity3D VFX Graph

In Realtime VFX, randomizing values is usually helping alot to breaking repetetive patterns in textures. You achieve that through setting random values, for example for size, rotation, speed and all kinds of parameters for your effects. One thing i recently stumbled upon in the new Unity3d VFX Graph is randomly flipping UV coordinates on billboards that play a flipbook. I…

Realtime VFX for Port Royale 4

Portamedia.studio supports Gaming Minds studios with the creation of the realtime visual effects for their new title “Port Royale 4”. We are happy to be on board. Gaming Minds GmbH develops games for PC and game consoles since 1992. Their team consists of industry veterans and young talented developers who created some of the most popular video games in Germany.…

Michels Plank
Virtual Reality Experience

VR MODUL – MICHELS PLANK Virtual Reality Experience. Developed for HTC Vive.  You are in Wetzlar on the rooftop of Michel hotel and have to rescue the mascot in a given time. We used a physical plank for added immersion and intensified the virtual experience through plank vibrations and wind simulation. If you don’t succeed to rescue the mascot in the…